内容简介
Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graph
AI简介
这是一本深度探讨Unreal Engine 4中材质和效果的实用指南。书中通过详细的步骤和丰富的实例,向读者展示了如何使用Unreal Engine 4中的各种工具和功能,创建出既真实又具有艺术感的材质效果。
书中首先介绍了Physically Based Rendering(简称PBR)的概念,这是一种基于物理原理的渲染技术,它允许艺术家在Unreal Engine 4中创建出既真实又具有艺术感的材质效果。书中详细解释了如何通过调整底层颜色、反射率以及反射的清晰度等属性,来控制材质在3D环境中的表现。
接着,书中深入探讨了Post-Processing Effects,这是一种在Unreal Engine中的一个重要环节,它发生在材料构建完成之后,但在整个场景输出到屏幕之前。书中详细解释了如何使用各种后处理效果,如色彩校正、景深、光晕和镜头光斑等,来提高场景的真实感和吸引力。
书中还详细介绍了如何使用顶点绘画技术、贴花技术、视差遮挡贴图、Emissive材料等,来创建出具有丰富细节和真实感的模型和场景。同时,书中还介绍了如何在移动平台上创建和优化材质,以及如何通过质量开关调整材